4/23/2024 0 Comments Valve index playspace moverIt's annoying that its hard to reproduce and seems only to happen the first time or after room setup, because its the first time someone is playing the game and will assume its broken all the time. These do not happen when playing from Unity editor, only in the build version. If you’re looking for the best way to get the playspace mover on your Oculus Quest 2, you’ve come to the right place. Headset and controller tracking all works, it just seems the headset zero position is at the floor level. Reported with Valve Index, using SteamVR standing setting - headset spawns at the VR floor. Issue 3: Height calibration ignored, headset at floor level Also seems to go away if the game or steamvr is restarted. This does not happen if room-scale is setup. If SteamVR room setup is set to a standing play area (no guardian setup) then the game will position the player in the lower-left corner of the play space and assumes that is the center. Issue 2: Seated / standing play mode positions player in the corner of VRrig play area It will go away if the game is restarted. This happens on the first play-through if the room setup was done, or the headset was asleep during launch. The play space floor is well above where it should be, around 1 room hight of where expected. Issue 1: Playspace is high above the floor Ive gotten accustomed to using Play Space Mover (Not OVR Advanced setting space drag) over the past 2 years on my Rift. Recently converted my game to OpenXR, I and many of my players are reporting strange issues with play space positioning in SteamVR.
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